السيرة الذاتية

المؤهلات العلمية

الجامعة: 
جامعة الملك سعود
من تاريخ: 
الثلاثاء, آب (اغسطس) 20, 2002
إلى تاريخ: 
السبت, تموز (يوليو) 7, 2007
التخصص: 
الحاسب الآلي التربوي
الدرجة العلمية: 
بكالوريوس
الجامعة: 
جامعة أوهايو
من تاريخ: 
الاثنين, آب (اغسطس) 23, 2010
إلى تاريخ: 
الأربعاء, آب (اغسطس) 1, 2012
التخصص: 
الحاسب الآلي التربوي والتكنولوجيا
الدرجة العلمية: 
ماجستير
الجامعة: 
جامعة أوهايو
من تاريخ: 
الخميس, آب (اغسطس) 23, 2012
إلى تاريخ: 
الجمعة, تشرين اﻷول (أكتوبر) 31, 2014
التخصص: 
تكنولوجيا التعليم
الدرجة العلمية: 
دكتوراة

الخبرات

جهة العمل: 
جامعة الملك سعود
من تاريخ: 
الأحد, تموز (يوليو) 20, 2008
إلى تاريخ: 
الجمعة, كانون الثاني (يناير) 1, 2016
عنوان المنصب: 
معيد
جهة العمل: 
جامعة الملك سعود
من تاريخ: 
السبت, كانون الثاني (يناير) 2, 2016
إلى تاريخ: 
الأربعاء, آب (اغسطس) 31, 2016
عنوان المنصب: 
محاضر

المؤتمرات و الندوات

عنوان الفعالية: 
2014 Ohio University CALL Conference Technology Fair - Athens, Ohio
تاريخ الفعالية: 
الجمعة, نيسان (أبريل) 11, 2014
مدة الفعالية: 
1
حول الفعالية: 
3D GameLab for Language Learning by Amirah Alkhawajah - This presentation introduced 3D GameLab, a quest based learning management system that uses some effective game elements to engage the language learners in an online or hybrid environment
عنوان الفعالية: 
Playful Learning Conference 2014 - Athens, Ohio
تاريخ الفعالية: 
الخميس, نيسان (أبريل) 10, 2014
مدة الفعالية: 
1
حول الفعالية: 
Planning a Hybrid Class by Chris Hawks & Amira Alkhawajah - This session walks attendees through considerations for hybrid course (courses that meet both face‐to‐face and online) planning and management and how certain apps integrate seamlessly to address these considerations. A portion of this session also presents preliminary results of a study examining a case study on 3D GameLab, a ‘quest‐based learning plasorm where teachers and students play, design, and share quests and badges to create personalized learning,’ in a higher education setting. After attending this session, attendees were able to create a plan or a skeleton for designing and implementing their own hybrid course.
عنوان الفعالية: 
International Academic Conference on Meaningful Play - East Lansing, Michigan
تاريخ الفعالية: 
الخميس, تشرين اﻷول (أكتوبر) 16, 2014
مدة الفعالية: 
3
حول الفعالية: 
Creating and Assessing a Playful Online Course Design: A Case Study by Seann Dikkers, Chris Hawks, and Amirah Alkhawajah - This paper provides a mixed-method accounting of a midwestern university graduate level course iterating toward a differentiated, "quest-based", self-paced learning experience. Previous research has applied 'game-like' assessment and vocabulary to online course design, but often used traditional pedagogical approaches. Our case was a re-designed online graduate course that employed game-like vocabulary, and continued to product test a "dashboard" user interface and multiple forms of feedback (leaderboards, quest acceptance, and experience points), as other past work has done successfully. We continue this line of investigation by sharing our design process, and replicable models, for using a full unlocking 'quest tree' (174 quests total), hidden 'eggs', help forums/hotline, learner driven, repeatable, content, and context to present expert 'play' to other 'players via video conferencing. In our preliminary data and analysis, we present generalizable themes suggesting that continuing to add game-like elements to online course design continues to improve previous findings of increased student motivation, engagement, and striking investments of time, (i.e. 14 assignments in the previous iteration, to an average of 66.2 completed 'quests' in the playful design), that increasingly resemble hobby or game like behaviors and generate fan like communities of practice. This study included three course iterations, all three are complete, and we are still analyzing data for the second and third classes that so far reaffirm positive outcomes. We will have a full paper ready for Fall 2014 that includes data from all three iterations.
عنوان الفعالية: 
GLS11 - Madison, Wiconsin
تاريخ الفعالية: 
الثلاثاء, تموز (يوليو) 7, 2015
مدة الفعالية: 
4
حول الفعالية: 
A Playful Class: Case-study Analysis of Gamified Course Design by Seann Dikkers, Amira Alkhawajah, Chris Hawks - Recently researchers of ‘gamified’, or ‘badgified’, classrooms are documenting promising increases in motivation and engagement using vocabulary swapping (Leach et. al, 2014), leaderboards (DeShutter & Abeele, 2014), and formative recognition strategies (Augilar, Homan & Fishman, 2013), yet these efforts retain core pedagogical designs of the traditional classroom. Gaming media leverages elements still foreign to classrooms settings; like ‘questing’, ‘adjusting play-style’, ‘voluntary competition’, ‘repeatable content’, ’strategy guides’, and ‘cheats’. How much more can engagement be amplified by embedding these features as pedagogical changes to traditional course designs? We present qualitative design-based research and supporting evidence from one course iteration. Participants reported increased motivation and engagement supported by time on task data, ‘help desk’ data, and an increase in average task completion to 66.2 per student. We conclude game-like elements further increase student motivation, engagement, and a striking investment of time.

الجوائز

العنوان: 
Jane and Seldon Strother Instructional Technology Award
تاريخ الجائزة: 
الاثنين, آيار (مايو) 21, 2012
حول الجائزة: 
Awarded for outstanding excellence in education

المهارات

وصف المهارة: 
soon

اللغات

اللغة: 
Arabic
المستوى: 
Excellent
اللغة: 
English
المستوى: 
Excellent