IT441 Game Design and Development

The course topics will include: History of games, Game design, logic, interface and interaction. Game engines, platforms and development methodologies, Games industries and their future. The course will offer the students the opportunity to design, develop, and create creative games. Students will have the technical knowledge to successfully contribute to games production industry, as well as have a deeper understanding of games – enabling them to create truly innovative designs.

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IT222 Database Principles

Characteristics of the database approach. Database concepts and architecture; Data models, schemas and instances; Program data independence, Database languages and interfaces. Data models for database systems; The E-R DM, Relational DM and Relational Algebra. Relational model constraints; Domain, key, and integrity constraints. SQL-relational DB language; Data definition, queries, update statements, and views in SQL. Database design; functional dependencies, Normal forms. Introduction to OO databases.

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CEN501 Queueing Theory and Simulation

Probability theory: random variables, transformation of random variable. Probability density functions. Markov chains: stochastic processes, Poisson and Exponential processes. Queuing Systems: Little’s theorem, M/M/1, M/M/1/K, and M/G/1.
Computer simulation: random number generators, validation tests, generating random variables, event-driven simulation. Simulation languages and software simulation.  

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الصفحات

اشترك ب KSU Faculty آر.إس.إس