Over the last decade, wearable technology has seen significant developments, making it possible to enhance our lives. One of the
areas in which wearable technology can cause large changes is education, where it can be used to make educational experiences
intrinsicallymotivating and more relevant to youth culture. In this paper, we focus on the use of wearable technology to improve the
educational environment.The quantity of electronic assets used in the learning environment is rising, which presents a managerial