CV

 
PRANAVKUMAR PATHAK
                  
Professional Summary                                                         

  • Working as a lecturer in King Saud University, Riyad, Saudi Arabia
  • 2 years of extensive software R & D experience during my PhD; working on  C++
  • 2 years of commercial software development experience working on CC++ and Visual Basicprior to joining my PhD.
  • Overall experience of 5 years working on diverse projects ranging from a Game AI  to DOT NET Web Programming.
  • Programmer for  an internally developed PC title being developed using Reality game engine and NVIDIA physics.
  • Solid foundation in:
    • OOPs
    • Operating System
    • Data Structures:
    • 3D Graphics: Basics, Graphics Pipeline, Transformations .
    • Data Mining

Education

  • PhD (Computer Science)  from Sardar Patel University
  • M.Phil.(Computer Science ) from Vinayak Mission University.
  • M.Sc. IS from Sardar Patel University

Experience

  • Lecturer in Computer Science Department at the King Saud University  (April 2009 Onwards)
  • Programmer & Operation Director in  Syncere Arts, Anand City, Gujarat,  India (Jan 2006 – May 2008)

Technical Skills

Java MySQL UNIX (SCO System V)
C++ C# Linux
C JavaScript Windows 98/NT/2000/XP

Papers and Achievements

  • Development Member of India’s first fully indigenous PS2 console game Hanuman: boy warrior.
  • Phd Member of the  DCST Lab at the Sardar Patel  University, India.
  • Worked on Three major International projects involving multiple development tools and technologies like  Java 1.1 / 1.2 / 1.5, C++ Visual Basic 6.0 and C#.Net.
  • Submitted paper “ A pathfinding algorithm for Steer bihaviour “  for acceptance in ISTAR  International Journal  (ISSN 0976 – 5999).

Courses

 

S.NO. Title Organized by Duration
    1 Web Information Retrieval Sardar Patel University 8 Weeks
2 Object Oriented Analysis and Design Sardar Patel University 8 Weeks
3 .Net 2.0 GCET 1 Weeks

Projects Profile

1.

Project Name: Hanuman : Boy warror
Client Sony Computer Entertainment Europe
Role

 Development Team Member

Duration 9 months
Team Size 42
Development
Environment
C++ and Game bryo engine.

Project Description
Hanuman :Boy warrior  is the first PS2 game to be completely developed in India,
Type :3D Action Adventure
Platform : PS2

Contribution
 
Ø     C++ Programmer, and C#.Net Programmer
Ø     Designed and implememented general behavior for NPCs..
Ø     Designed and implemented Enemy AI
Ø     Fog Effect using Max Script.
Ø     Particle Effects.
 
Web Link:
http://www.medianama.com/2009/03/223-first-indigenous-game-on-ps2-hanuman-boy-warrior/
 

2.

Project Name: Xpofeirs (A navigation and examination aid for multi-floor 3D worlds: )
Client Xpofeirs uk
Role

 Development Team Member

Duration 3.5 months
Team Size 12
Development
Environment
C++

Project Description
Xpofeirs is 3D interactive website where user can actually feel the 3d products and also interact with the representative if available online.
 
Contribution
 
As a  software development team member, I had to:
 
Ø     Understand the requirements that need to be taken into account.
Ø     Plan a set of design goals.
Ø     Implement the project, module by module, in a timely and planned manner keeping the design in mind.
Ø     Refactor / make changes to the design or implemented modules if they are not meeting the requirements or as initially unanticipated problems are encountered.
Ø     Test the project as and when each module is completed.
Ø     Submit a detailed report about the project

3.

Mahabharata 3d game for pc
Client Syncere Arts
Role

 Game Development Team Member

Duration Long term project
Team Size 10
Development
Environment
Software
Reality Engine
Languages : C#.Net
OS              : Windows XP

Project Description
Direct X based 3D PC game.
Contribution
Ø     Setting up the game development division from scratch
 
Ø     Team building
Ø     Setting up systems for production, project management operations, QA etc.
Ø      Producer for an internally developed PC title being developed using Reality game engine and NVIDIA physics.
 
 Programming  Responsibilities:
 
Ø     VFx for Effects with weapons’ like Trail with Bow Arrow and Sword
Ø     Physics Power Effects for Player
Ø     AI( bose) Crocodile for game
Ø     Basics HLSL for some effects with vertex transformation
Ø     Ragdoll Effect of character
Ø     Decal Effect for weapons’ collide
Ø     HUD for various things like health, compass, Map etc .

Personal Projects

1.

Virtual Placement Agency
Role

Software Developer

Duration 4 months
Team Size 1
Development
Environment
Software
VB and Access

Project Description
Developed an  Application software for  Placement Agency during  my Gradutaion project.  
Using this software employer can find  list of suitable candidates to take interview.
Contribution
Ø     Study how an existing manual system works.
Ø     Plan the design of my application.
Ø     Implement the application
Ø      Test the application.