Usability Engineering of Games: A Comparative Analysis of Measuring Excitement Using Sensors, Direct Observations and Self-Reported Data
Alamoudi, Arwa . 2014
Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies
and new ideas come up every now and then. This paper tests the hypothesis of using an EDA-based physiological measurements as a usability testing tool by considering three measures; which are observers‟ opinions, self-reported data and EDA-based physiological sensor data. These data were analyzedcomparatively and statistically. It concludes by discussing the findings that has been obtained from those subjective and objective measures, which partially supports the hypothesis.
The invention provides a method and system for dynamically generating a hint to recall a password for a user account of a user.
The present disclosure generally relates to information security and, more particularly, to systems and methods implementing color image ray transform (IRT) for detecting phishing web pages. A…
The invention provides a method and system for managing a gamified trustee based social authentication to recover an account of a user. The method for managing the gamified trustee based social…