Usability Engineering of Games: A Comparative Analysis of Measuring Excitement Using Sensors, Direct Observations and Self-Reported Data

Journal Article
Alamoudi, Arwa . 2014
Publication Work Type: 
Research project
Tags: 
Wearable technology, Usability testing , Affective computing , Q Sensor , Xbox Kinect
Magazine \ Newspaper: 
International Journal of UbiComp (IJU)
Issue Number: 
3
Volume Number: 
5
Publication Abstract: 

Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies

and new ideas come up every now and then. This paper tests the hypothesis of using an EDA-based physiological measurements as a usability testing tool by considering three measures; which are observers‟ opinions, self-reported data and EDA-based physiological sensor data. These data were analyzedcomparatively and statistically. It concludes by discussing the findings that has been obtained from those subjective and objective measures, which partially supports the hypothesis.

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