CV
PRANAVKUMAR PATHAK
Professional Summary
- Working as a lecturer in King Saud University, Riyad, Saudi Arabia
- 2 years of extensive software R & D experience during my PhD; working on C++
- 2 years of commercial software development experience working on C, C++ and Visual Basicprior to joining my PhD.
- Overall experience of 5 years working on diverse projects ranging from a Game AI to DOT NET Web Programming.
- Programmer for an internally developed PC title being developed using Reality game engine and NVIDIA physics.
- Solid foundation in:
- OOPs
- Operating System
- Data Structures:
- 3D Graphics: Basics, Graphics Pipeline, Transformations .
- Data Mining
Education
- PhD (Computer Science) from Sardar Patel University
- M.Phil.(Computer Science ) from Vinayak Mission University.
- M.Sc. IS from Sardar Patel University
Experience
- Lecturer in Computer Science Department at the King Saud University (April 2009 Onwards)
- Programmer & Operation Director in Syncere Arts, Anand City, Gujarat, India (Jan 2006 – May 2008)
Technical Skills
| Java | MySQL | UNIX (SCO System V) |
| C++ | C# | Linux |
| C | JavaScript | Windows 98/NT/2000/XP |
Papers and Achievements
- Development Member of India’s first fully indigenous PS2 console game Hanuman: boy warrior.
- Phd Member of the DCST Lab at the Sardar Patel University, India.
- Worked on Three major International projects involving multiple development tools and technologies like Java 1.1 / 1.2 / 1.5, C++ Visual Basic 6.0 and C#.Net.
- Submitted paper “ A pathfinding algorithm for Steer bihaviour “ for acceptance in ISTAR International Journal (ISSN 0976 – 5999).
Courses
| S.NO. | Title | Organized by | Duration |
| 1 | Web Information Retrieval | Sardar Patel University | 8 Weeks |
| 2 | Object Oriented Analysis and Design | Sardar Patel University | 8 Weeks |
| 3 | .Net 2.0 | GCET | 1 Weeks |
Projects Profile
1. |
Project Name: Hanuman : Boy warror |
| Client | Sony Computer Entertainment Europe |
| Role |
Development Team Member |
| Duration | 9 months |
| Team Size | 42 |
| Development Environment |
C++ and Game bryo engine. |
Project Description
Hanuman :Boy warrior is the first PS2 game to be completely developed in India,
Type :3D Action Adventure
Platform : PS2
Contribution
Ø C++ Programmer, and C#.Net Programmer
Ø Designed and implememented general behavior for NPCs..
Ø Designed and implemented Enemy AI
Ø Fog Effect using Max Script.
Ø Particle Effects.
Web Link:
http://www.medianama.com/2009/03/223-first-indigenous-game-on-ps2-hanuman-boy-warrior/
2. |
Project Name: Xpofeirs (A navigation and examination aid for multi-floor 3D worlds: ) |
| Client | Xpofeirs uk |
| Role |
Development Team Member |
| Duration | 3.5 months |
| Team Size | 12 |
| Development Environment |
C++ |
Project Description
Xpofeirs is 3D interactive website where user can actually feel the 3d products and also interact with the representative if available online.
Contribution
As a software development team member, I had to:
Ø Understand the requirements that need to be taken into account.
Ø Plan a set of design goals.
Ø Implement the project, module by module, in a timely and planned manner keeping the design in mind.
Ø Refactor / make changes to the design or implemented modules if they are not meeting the requirements or as initially unanticipated problems are encountered.
Ø Test the project as and when each module is completed.
Ø Submit a detailed report about the project
3. |
Mahabharata 3d game for pc | |
| Client | Syncere Arts | |
| Role |
Game Development Team Member |
|
| Duration | Long term project | |
| Team Size | 10 | |
| Development Environment |
Software Reality Engine |
Languages : C#.Net OS : Windows XP |
Project Description
Direct X based 3D PC game.
Contribution
Ø Setting up the game development division from scratch
Ø Team building
Ø Setting up systems for production, project management operations, QA etc.
Ø Producer for an internally developed PC title being developed using Reality game engine and NVIDIA physics.
Programming Responsibilities:
Ø VFx for Effects with weapons’ like Trail with Bow Arrow and Sword
Ø Physics Power Effects for Player
Ø AI( bose) Crocodile for game
Ø Basics HLSL for some effects with vertex transformation
Ø Ragdoll Effect of character
Ø Decal Effect for weapons’ collide
Ø HUD for various things like health, compass, Map etc .
Personal Projects
1. |
Virtual Placement Agency |
| Role |
Software Developer |
| Duration | 4 months |
| Team Size | 1 |
| Development Environment |
Software VB and Access |
Project Description
Developed an Application software for Placement Agency during my Gradutaion project.
Using this software employer can find list of suitable candidates to take interview.
Contribution
Ø Study how an existing manual system works.
Ø Plan the design of my application.
Ø Implement the application
Ø Test the application.
